p>With rapid growth come challenges, naturally and we've talked to Tobias Mollstam, the web developer behind Mincraft.net on the issues.

/p>

p>We've experienced it firsthand, one of the hardest aspects of being a small team is supporting numerous customers. This is exactly the issue Mojang was experiencing on a GRAND scale - in particular their confirmation of license orders emails were being lost:

/p>

p>Before we moved to Postmark we had an in-house machine to send e-mails, pretty much being in the dark as we didn't have all the work involved with ensuring the delivery of e-mails. As the number of users we had so did the number of support tickets for lost receipts for purchases. We knew something had to be done.

/p>

p>It's all about time when you're selling hundreds of copies of your software every hour. https://deepspaceii.com/ </p>

p>Postmark was my favorite feature of the service. It took just 3 minutes to get up and running, and has been chewing away eversince. We even have metrics of how our transactional e-mails are doing. We're back to the future!

/p>

p>Sorry folks, the DeLorean? isn't included in your Postmark account, that is only after players use your game to construct scale replicas of the Starship Enterprise.

/p>

p>A big thank you to Tobias for taking the time to talk to us . And congratulations on the ongoing success of Minecraft! We are huge fans of Minecraft and it's an honor to be able improve the experience for their customers.

/p>


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Last-modified: 2022-09-15 (木) 12:15:45 (597d)