p>You could be able to describe the Deepworld if you put a bunch gaming catchwords into the hat, then took them out one by one and then arranged them. It's a steampunk-style 2D post-apocalyptic MMO with Minecraft-style creation, and block graphics that open up to a diverse and vast world of games. Deepworld is an almost game that promises too much to be true to it's promises however the creators Bytebin (consisting of three guys who have lots of experience in server architecture, but not quite as much experience in game development or design) are aware that they're promising a lot.

/p>

p>But the version they kindly showed me at GDC last week definitely did not disappoint, as least as just two of their characters scurrying around the world together. Deepworld's graphics might not look amazing on the screen (they are... "stylistic", as some might argue) however, there's an appeal in the world as you explore more. The game's beauty was only seen after the construction of a shelter with lights and lanterns.

/p>

p>There's a lot of beauty in the various mechanics too, though. One of the devs describes the title as "a game based on sort of scarcity," and that scarcity is a reference to all the diverse resources found in this largely barren world. As you dig down, lava can be found and it creates steam which is then transformed into pipes and used to power technology. There's a crafting system, but unlike Minecraft (where items must be found and constructed) The game basically simply provides a menu of the items you can build from the various resources you've collected.

/p>

p>The interface is beautiful and you can create whatever you want using the cursor on the Mac version, and although the iOS version is still in development ("There's some kinks to be found with touch," Bytebin says) the ability to "draw" creations on the iPad's screen would be very nice.

/p>

p>The main issue with Deepworld isn't with the game itself. It's likely to be dealing with the maintenance of the servers. The title is divided into 1200x800 blocks "zones", and the developers plan to limit these zones to a small number of players. They may also charge players to modify or save those zones. However, there will be an element of meta-gaming in "improving the ecosystem" of each zone, so it's not hard to see how Bytebin may run into trouble, if the game turns out to be extremely popular, in terms of keeping its servers running.

/p>

p>Bytebin understands the concern. The reason is that their background is in large servers that run corporate software, so they have a good chance. However, we'll see how they perform when the game is released to open to beta later in the year. https://anotepad.com/notes/p893cxcd Alpha is set to begin "in the next few weeks," and there's a beta registration form for the game available today. Deepworld looks amazing, and it's an iOS and Mac game we'll be proud to own.

/p>


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Last-modified: 2022-09-15 (木) 06:49:39 (597d)